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  1. Welcome to SSF2 Modding documentation! — lool

    Tutorials: Take you by the hand through a series of steps to create a SSF2 mod. If you’re new to SSF2 Modding see Tutorials Developer guides: Developer guides guide you through the steps …

  2. Introduction — lool - SSF2 Modding Docs

    When modding SSF2 its good to have an idea of what you would mod before you start working on your project. There are many different types of mods, but when it comes to SSF2, they usually …

  3. File Structure — lool - SSF2 Modding Docs

    While it can be more challenging to learn—since you need to familiarize yourself with both modding SSF2 and the Animate software—it offers more features and allows for greater …

  4. Developer guides — lool - SSF2 Modding Docs

    Tutorials Developer guides Adding Menu Music Debugging SSF2 In VScode How to Port a v9.0b Stage to Beta Reference Topics

  5. Adding Menu Music — lool - SSF2 Modding Docs

    This guide will show you how to add more menu to the ssf2 menu sound track. Files: These files will be needed/sound/ssf2_audio.ssf,/ssf2/ssf2.swf. Editing Main.as: First go into Main.as in …

  6. Tutorial 1 - Core Principles — lool - ssf2-modding.readthedocs.io

    Tutorial 1 - Core Principles ¶ Tutorial 1 is designed to provide the reader with a solid understanding of the fundamental concepts of the SSF2 environment.

  7. Tutorials — lool - SSF2 Modding Docs

    Tutorial 1 - Core Principles- Introduction, structure, Working with Github., Tutorial 2 - Learning Animate- Adobe Animate WorkSpace., Tutorial 3 - Animate Challenge- The Animate Challenge..

  8. Communities — lool - ssf2-modding.readthedocs.io

    Super Smash Flash 2 Beta Server ¶ Super Smash Flash 2 Beta Server - Discord server for helping people navigate and understand Adobe Animate to create and modify SSF2 Beta …

  9. Developing Sword and Projectile Color Modifications by monte

    I began by modifying misc.ssf to create a new list, using ‘costumes’ as a foundation. I named this list an EffectFilter, allowing for obtaining hue shift data for character effects without having to …

  10. How to Port a v9.0b Stage to Beta - ssf2-modding.readthedocs.io

    Now we’ll create your own version of StageExt, which refers to the “stage” object in your code. In this example, we’ll be editing Battlefield’s StageExt.