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Motokura spoke about the team returning to the classic Donkey Kong design used in the arcade days, saying, "While overhauling ...
Nintendo eventually decided that smashing environments was a perfect fit for Donkey Kong.
Expanding on comments previously made to IGN about Bananza's origins, producer Kenta Motokura has said that the game's ...
That's when producer Kenta Motokura chimed in to add, "We even tried sticking arms on a Goomba." ...
Destruction is at the core of Donkey Kong Bananza, with seemingly every bit of the environment ready to burst into voxels ...
Nintendo has filed a copyright notice for an unannounced Donkey Kong film, in collaboration with Universal Pictures.