In 3D graphics, a technique developed by Henri Gouraud in the early 1970s that computes a shaded surface based on the color and illumination at the corners of every triangle. Gouraud shading is the ...
In 3D graphics, a technique developed by Phong Bui-Tuong in the mid-1970s that computes a shaded surface based on the color and illumination at each pixel. Phong shading is more realistic than Gouraud ...
Amidst all the talk of PSX vs. Saturn geometry engines, polygons/second, and Gouraud shading, it's easy to forget that the Saturn's computational ability outstrips the PlayStation's. The twin Hitachi ...